It’s always an adventure to evolve a game with the players, and we have a ton of fun doing so. Thank you all so much for joining us on this Early Access journey. I’d say this is going to take about 6 months to develop, but uh, I’ve been off before. This will take time to develop, and we will keep you in the loop both in beta branches and through our Rhymes With Play twitch stream, and of course right here in the forums. I’m going to leave Ipsquiggle to talk about Through the Ages as it evolves, but the first step of it is coming to you at Launch: we’re putting in small variations to the basic biomes so that every generation feels a bit different, and these will transition over time as you play through the seasons.Īs a refresher, the focus of TTA is the evolution of your world over a longer period of time, and more variation between worlds. The team is breathing a sigh of relief that we get to build brand new content again. We’re finally here, and we are now actively working on new content. We felt strongly that getting to parity at our quality standard was the most important priority, and it took much longer than expected. Many moons ago, we discussed launching Through the Ages, and it got waylaid by getting to content parity. Both integrating Reign of Giants and Caves were undertakings, and we really appreciate the patience you’ve had with us. This has been our longest Early Access yet (and we’ve done 3 full games and 2 expansions through early access). Maxwell is on his way, the mandrake is in, caves are hostable without jumping through fiery hoops - we now feel the game is ready for the general public and we’re ready to tell everyone. Our official launch day is April 21, just 2 weeks away!Īs we discussed in our last update in December, we are finally at content parity with the base game. It’s finally time to announce that we are going out of Early Access.
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